LACROSSE 101: Everything you wanted to know about Women's lacrosse
Sources for information and photos: US Lacrosse Inc & MomsGuide.com

Did You Know That?
The origin of women’s lacrosse can be traced back to the Indians of North America, who played a form of the men’s game in their preparation for battle. However, it was not until the mid-19th century that the English first played a unique style of a stick and ball game solely for women. Competing girls’ schools began playing this modern game in the 1860’s. Many of the general rules of play in those first games resemble those used today.
**WOMEN'S LACROSSE RULES:
Women's lacrosse is a non-contact game played by 12 players: a goalkeeper, five attackers and six defenders. The object of the game is to shoot the ball into the opponent's goal. The team scoring the most goals wins.
Women's lacrosse begins with a draw, which is taken by the center position. The ball is placed between two horizontally held crosses (sticks) at the center of the field. At the sound of the whistle, the ball is flung into the air as the crosses are pulled up and away. A draw is used to start each half and after each goal, and it takes place at the center of the field.
The collegiate game is 60 minutes long, each half being 30 minutes. The high school girl's game is 50 minutes long, each half being 25 minutes. In both collegiate and high school play, teams are allowed two timeouts per game (including overtime).
There are visual guidelines on the side of the field that are in place to provide a consistent indicator to the officials of what is considered the playing field. The minimum dimensions for a field is 120 yards by 70 yards. Additional markings on the field include a restraining line located 30 yards from each goal line, which creates an area where only a maximum of seven offensive players and eight defensive players (including the goalkeeper) are allowed; a 12-meter fan, which officials use to position players after fouls; and an arc in front of each goal, considered the critical scoring area, where defenders must be at least within a stick's-length of their attacker.
The boundaries are determined by the natural restrictions of the field. An area of 120 yards by 70 yards is desirable.
When a whistle blows, all players must stop in place. When a ball is ruled out of play, the player closest to the ball gets possession when play is resumed. Loss of possession may occur if a player deliberately runs or throws the ball out of play.
Rough checks, and contact to the body with the crosse or body, are not allowed.
Field players may pass, catch or run with the ball in their crosse. A player may gain possession of the ball by dislodging it from an opponent's crosse with a check. A check is a controlled tap with a crosse on an opponent's crosse in an attempt to knock the ball free. The player must be one step in front of her opponent in order to check. No player may reach across an opponent's body to check the handle of a crosse when she is even with or behind that opponent. A player may not protect the ball in her crosse by cradling so close to her body or face so as to make a legal, safe check impossible for the opponent.
All legal checks must be directed away from a seven-inch sphere or ""bubble"" around the head of the player. No player is allowed to touch the ball with her hands except the goalkeeper when she is within the goal circle. A change of possession may occur if a player gains a distinct advantage by playing the ball off her body.
Fouls are categorized as major or minor, and the penalty for fouls is a “free position.” For major fouls, the offending player is placed four meters behind the player taking the free position. For a minor foul, the offending player is placed four meters off, in the direction from which she approached her opponent before committing the foul, and play is resumed. When a minor foul is committed in the critical scoring area, the player with the ball has an indirect free position, in which case the player must pass first.
A slow whistle occurs when the offense has entered the critical scoring area and the defense has committed a major foul. A flag is thrown but no whistle is sounded so that the offense has an opportunity to score a goal. A whistle is blown when a goal is scored or the scoring opportunity is over. An immediate whistle is blown when a major foul, obstruction or shooting space occurs, which jeopardizes the safety of a player.
**PENALTIES & COMMON SIGNALS
Foul Play!
A violation of the rules results in a major or minor foul, awarding a free position to the fouled player. It is a major foul when a player charges, pushes, trips, blocks, or makes physical contact with an opponent; “slashes” an opposing ballcarrier; commits a “shooting space violation;” or invades the body space of an opposing player, such as touching her stick to that player’s body. A minor foul is called if a player uses her stick or foot to shield a ground ball; if a player kicks the ball or touches it with her hands (except for the goalie inside her crease). Also, no part of a player’s body or stick may enter the crease while the goalie is in her position there.
WOMEN'S LACROSSE TERMINOLOGY:
Checking - Two forms of checking are permitted: the body check and the stick check. A body check occurs when a defending player moves her body in front of an opposing ballcarrier to redirect her progress. On a stick check, a defender knocks her stick against an opponent’s stick in an attempt to knock the ball loose.The latter is done with sharp, quick jabs directed away from the face and body of the player being checked. Both styles are legal provided that there is no body contact and that the stick check is neither reckless nor touches any part of the ballcarrier’s body. A player may not hold her stick on an opponent’s stick.
Clearing - An important defensive maneuver in which defending players run or pass the ball out of their goal area. Clearing is best done along the sidelines, away from the front of the goal.
Cradling - When moving with the ball, a player uses her wrists and arms to turn the stick, in order to maintain control of the ball while in the stick pocket.
Critical Scoring Area - The semicircle area in front of each teams crease from where most goals are scored. This area includes the twelve meter fan and the eight meter arc.
Crosse(Stick)- The equipment used to throw, catch, check, and carry the ball.
Cross Checking- Stcik to stick contact that consist of a series of controlled taps in an attempt to dislodge the ball from the crosse.
Cutting - An offensive player without the ball quickly moves around a defending player or into an open space in order to get free and open to receive a “feed pass.”
Fast Break - An offensive team speedily runs the ball up field on an attack to gain a player advantage over the defense.
Deputy: A player who enters the goal circle when the goalie is out of the goal circle and her team is in possession of the ball.
Draw: A technique to start or resume play by which a ball is placed in between the sticks of two standing players and drawn up and away.
Eight-Meter Arc: A semi-circular area in front of the goal used for the administration of major fouls. A defender may not remain in this area for more than three seconds unless she is within a stick's length of her opponent.
Feed Pass - Used by the offense when they are near the opposing goal. One player passes the ball to a cutting teammate who then takes a shot on goal.
Free Position: An opportunity awarded to the offense when a major or minor foul is committed by the defense. All players must move four meters away from the player with the ball. When the whistle sounds to resume play, the player may run, pass or shoot the ball.
Goal Circle (or Crease) - The nine-foot diameter circle surrounding each goal. Only one player is allowed in the goal circle at a time and no player from outside may reach in with her stick. It is also a foul when any player enters the circle while the goalkeeper is in position there.
Ground Balls - Describes the ball loose on the ground. Players will position their bodies in front of opposing players to block them from scooping up the ball.
Man-to-man - A defensive setup in which each defending player guards a specific offensive opponent.
Marking - The play of a defender who uses her stick and body to closely guard and follow an opposing offensive player.
Passing - Throwing the ball between teammates, done overhand, underhand, or sidearm and sometimes along the ground.
Penalty Lane: The path to the goal that is cleared when a free position is awarded to the attacking team.
Pocket - The head of the lacrosse stick where the ball is held and carried. Depending on the style of the stick, the pocket is strung with either leather and gut netting or mesh netting.
Pick-up - The manner in which a player picks up a loose ground ball. She crouches toward the ground, slides the pocket of her stick underneath the ball, and lifts it into the netting of her stick.
Shooting Space Violation - When a defender is more than a sticks length away from an opponent while inside the critical scoring area in front of her own goal. Thereby obstructing incoming shots.
Shovel Pass - A short underhand pass used between teammates who are in close proximity to one another.
Slashing - A major foul against any player who recklessly stick checks an opponent using a dangerous, sweeping stroke.
Sphere: An imaginary area, approximately 18 cm (seven inches) which surrounds a player's head. No stick checks toward the head are allowed to break the sphere.
Stop Play - When a foul occurs or the ball goes out of play, the umpire blows a whistle to stop the action of the game. To restart play or redirect a player, a throw or free position is taken. If play stops as a result of an injury, the ball is given to either the player who held the ball last or who was closest to it before the whistle blew. The official game clock continues to run whenever play has stopped - except during injury time-outs or every time the whistle sounds during the last two minutes of each half.
12 Meter Fan: A semi-circle in front of the goal used for the administration of minor fouls.
Warning Cards: A yellow card presented by an umpire to a player is a warning which indicates that she will next receive a red card and be suspended from further participation if she continues to play dangerously and/or conduct herself in an unsportsmanlike manner. A green card is presented by an umpire to the team captain indicating a team caution for delay of game.
Zone Defense - Defenders cover specific areas of their defensive zone as opposed to man-to-man coverage.

**THE ATTACK:
First Home: The first home's responsibility is to score. Located in front of the goal, the first home must continually cut toward the goal for a shot, or cut away from the goal to make room for another player. She should have excellent stickwork.
**THE DEFENSE: